Use an Empty Node node to set the origin of a 3D and 2D nodes and to create an external transformation pivot point. This is particularly useful when you want to edit the origin of a mesh, but want to keep the pivot point centered to the mesh. When the pivot point of a mesh is centered to the mesh, you can use the half-float accuracy for the vertex attributes. When you use half-float accuracy for vertex attributes, instead of float, you decrease the mesh data size by half.
To set the origin of a 2D node you can also use:
setRenderTransformationOrigin. See setRenderTransformationOrigin.For example, edit the origin of a node when you want to reposition the pivot point of a gauge needle.
To edit the origin of a node to create an external transformation point:

), and use the Node tool to place the node to the position of the new origin. See Editing your application in the Preview.


), and use the Node tool to place the Empty Node node where you want to position its child nodes.

By default Kanzi uses half-float accuracy for the vertex attributes.
To change the default value for the accuracy of vertex attributes, in Kanzi Studio select > Properties, and in the Properties set the Vertex Attribute Data Type property.
To change the vertex attribute accuracy for a single mesh, for example, when you need better accuracy for that mesh, in the Library > Meshes select the mesh and in the Properties set the Vertex Attribute Data Type property to Float.
Reducing the number of rendered vertices
Setting the correct size of vertex cache
Measuring the performance of your application